Academic Writing
Gordon, K., and Stang, S., “Weak Men and Strong Women: Portrayals of Gender-Based Violence in Tomb Raider and The Witcher 3: Wild Hunt” (accepted article in 2024 forthcoming special issue of Studies in the Fantastic).
Gordon, K., Whitson, J., Weststar, J., and Gouglas, S., “The video game industry is booming. Why are there so many lay-offs?”, (11 Feb 2024), The Conversation. https://theconversation.com/the-video-game-industry-is-booming-why-are-there-so-many-layoffs-222685
Gordon, K., “You’d Better Unionize, Baby!” (accepted chapter in forthcoming edited collection on Table-top Roleplaying Games for educational settings).
Gordon, K., “Of All-Mothers and Sun-Kings: Gendered Societies in the Horizon Franchise” (accepted chapter in forthcoming edited collection on Horizon Zero Dawn and Horizon Forbidden West).
Pente, P., Adams, C., and Gordon, K., “Art Education and Artificial Intelligence: AI-Artmaking as a Way to teach about AI ethics”, (Spring 2023), Fine FACTA.
Gordon, K., “Gaming against Violence: An Exploration of Video Games as Tools for Sexual Violence Prevention Education.” (2022) gamevironments 17, pp. 274-313.
Gordon, K., ““Fight Back or Die”: Rape, Revenge, and the Supernatural in Tomb Raider”, (Summer 2022) SFRA Review 52(3), pp.195-202, https://sfrareview.org/2022/08/02/fight-back-or-die-rape-revenge-and-the-supernatural-in-tomb-raider/
Borynec, A., Gordon, K., Kuznetsov, E., Owino, A. & Gouglas, S. (2022). Counting Courses: Assessing Postsecondary Videogame Programs in the United States and Canada. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 337-342). New York City, NY, United States: Association for the Advancement of Computing in Education (AACE).
Conference & Invited Presentations
Gordon, K., Gouglas, S., Harvey, A., Sooknanan, V., Weststar, J., and Whitson, J. (2023). “Building Equitable and Sustainable Game Development Education”, University of Waterloo Games Institute ADE for Game Communities: Workshop and Speaker Series, October 2023, Waterloo, Ontario.
Amaya, C., and Gordon, K., (2023). “From Rosy-eyed to Dissatisfied: What Game Education is Missing”, Game Developers Conference Educators Summit, March 2023, San Francisco.
Rosal, G., Wilson, J., and Gordon, K. (2022) “Documenting Harms through the YEG Police Violence Archive Project.” Critical Digital Humanities International Conference, September 2022, online.
Borynec, A., Gordon, K., Kuznetsov, E., Owino, A. & Gouglas, S. (2022). “Counting Courses: Assessing Postsecondary Videogame Programs in the United States and Canada.” EdMedia + Innovate Learning, June 2022, online.
Morrow, M., and Gordon, K., “Recovering Lost Connections: The Possibilities and Pitfalls of Situating Marginalized Histories Within the Semantic Web”, Conference Presentation at Recovery: Promises and Pitfalls, An Interdisciplinary Graduate Conference, March 2022, online.
Gordon, K., and Simpson, K., “Plugged In: Alternative Technologies for Violence Prevention Work”, Concurrent Session at Diverse Voices Family Violence Conference, November 2020, online.
Gordon, K., “Parallel Pandemics: Online sexual violence in the era of Covid-19”, Panel presentation at MacEwan University Sexual Violence Awareness Week, October 2020, online.
Gordon, K., “Games and Gender-Based Violence”, Presentation at ‘Culture and Digital Technologies Dialogue Series Session III: Games’, January 2020, Edmonton, AB.
Liu, Z., Owino, A., Chen, Y., Gordon, K., Peter, C., Salvador Dias, L., Gouglas, S., “The State of Video Game Education: Canadian, American, and Californian Post-Secondary Programs,” Conference Paper at Refiguring Innovation in Games Conference, November 2019, Toronto, ON.
Borynec, A., Chen, Y., Gordon, K., Kuznetsov, E., Liu, Z., Owino, A., Peter, C., Salvador Dias, L., Elmergreen, J., Phelps, A., Gouglas, S., “The Work of Play: A survey of graduates from higher education programs in video games,” Conference Paper at Canadian Game Studies Association Conference, June 2019, Vancouver, BC.
Gordon, K., and Pearson, S., “Levelling Up: Using Video Games as Educational Interventions”, Workshop at Alberta College of Social Workers Conference, April 2019, Calgary, AB.
Gordon, K., “Power Ups: Using Video Games as Violence Prevention Training Tools”, Workshop at Leading Change Summit, Alberta Council of Women’s Shelters, February 2019, Edmonton, AB.
Gordon, K., “Playing with Violence: Sexual Violence in Video Games”, Presentation at ‘Postdigital Bodies and #MeToo’ MLCS Departmental Roundtable, December 2018, Edmonton, AB.
Gordon, K., “Powering Up: Games for Sexual Violence Prevention”, Lightning Talk at Open Minds SSHRC Celebration, University of Alberta, November 2018, Edmonton, AB.
Gordon, K., “Video Games as Interventions in Sexual Violence”, Panel Presentation at United Nations Safe Cities and Safe Public Spaces Global Leader’s Forum, October 2018, Edmonton, AB.
Gordon, K. “Flipping the narrative: Examining games as constructivist sites for sexual violence prevention,” Conference Paper at Refiguring Innovation in Games Conference, October 2018, Vancouver, BC.
Borynec, A., Budac, A., Chen, Y., Gordon, K., Gouglas, S., Kuznetsov, E., Owino, A., Peter, C., and Salvador Dias, L., “Maybe 3 more menu bars will solve the problem: Methodological challenges in data collection from post-secondary websites,” Conference Paper at Refiguring Innovation in Games Conference, October 2018, Vancouver, BC.
Borynec, A., Chen, Y., Gordon, K., Gouglas, S., Kuznetsov, E., Owino, A., Salvador Dias, L., and Peter, C., “Formal Education Update: So much data, so little time,” Conference Paper at Refiguring Innovation in Games Conference, October 2018, Vancouver, BC.
Jones, K., Beckie, M., McMahon, R., and Gordon, K., “Mapping Engagement: A critical analysis of emerging tools in engagement scholarship and practice,” Conference Paper at Engagement Scholarship Consortium, October 2018, Minneapolis, MN.
Atkinson, S., de Castell, S., Evans, S., Gouglas, S., Gordon, K., Jenson, J., Kennedy, H.W., Perks, M., and Taylor, N., “Refuse, Remediate, REFIGure: Making Games Sustainable for Women,” Conference Paper at Digital Games Research Association Conference, July 2018, Turin, Italy.
Gordon, K. “Gaming Against Violence: Exploring the capacity of games as violence prevention tools,” Conference Paper at Canadian Game Studies Association Conference, May 2018, Regina, SK.
Beyer, J., Borynec, A., Budac, A., Chen, Y., Salvador Dias, L., Gordon, K., Gouglas, S., Kane, Z., Kuznetsov, E., Owino, A., and Peter, C. “California Gamin’: The State of Californian Formal Education in Video Games,” Conference Paper at Canadian Game Studies Association Conference, May 2018, Regina, SK.
Gordon, K. “Sexual Violence Prevention – With Games!” Panel Presentation at HuCon 2018: The Digital Fringe, March 2018, Edmonton, AB.
Gordon, K. “Game On: Video Games as Violence Prevention Tools,” Concurrent Session at Diverse Voices Family Violence Conference, November 2017, Edmonton, AB.
Gordon, K. “Breaking the Wall of Sexual Violence,” Falling Walls Lab Final, November 2017, Berlin, Germany, https://www.youtube.com/watch?v=4IXlmeSZBIY&ab_channel=FallingWallsFoundation.
Gordon, K. “Analysing Domestic Violence in Games,” Conference Paper at Refiguring Innovation in Games Conference, October 2017, Edmonton, AB.
Beyer, J., Kuznetsov, E., Borynec, A., Budac, A., Gordon, K., Kane, Z., Chen, Y., Sapach, S., and Gouglas, S. “Education Reloaded: A Survey of Canadian Post-Secondary Education in Video Games,” Conference Paper at Refiguring Innovation in Games Conference, October 2017, Edmonton, AB.
Gordon, K. “Breaking the Wall of Sexual Violence,” University of Alberta Falling Walls Lab, September 2017.
Beyer, J., Kuznetsov, E., Borynec, A., Budac, A., Gordon, K., Kane, Z., Chen, Y., Sapach, S., and Gouglas, S. “Education Reloaded: A Survey of Canadian Post-Secondary Education in Video Games,” Conference Paper at Canadian Game Studies Association Conference, May 2017, Toronto, ON.
Gordon, K., Beckie, M., Jones, K.E., and McMahon, R. “Mapping Community Leadership,” Poster presentation at Alberta Human Ecology and Home Economics Association Conference, April 2017, Canmore, AB.
Media
Gordon, K., “The Little-Known Field of Violence-Prevention Video Games”, The Quad, October 3, 2017, https://www.ualberta.ca/the-quad/2017/10/the-little-known-field-of-violence-prevention-video-games.html.
I’ve been interviewed by a variety of news outlets on digital humanities and gaming culture topics, including:
Global News, January 2021, “Video game helps train Edmonton bar staff to prevent sexual violence”
The New York Times, December 2020, “Twitch cracks down on hate speech and harassment”
The New York Times, June 2020, “Dozens of Women in Gaming Speak Out About Sexism and Harassment”
CTV News, May 2018, “Breaking Ground: It’s Your Move”
CBC News, April 2018, “Workshop teaches bar staff how to prevent sexual violence”